The main goal of Safe In Our World is to create and foster worldwide mental health awareness within the video game industry; to eliminate the stigma surrounding mental health, to make it a natural topic of discussion, and to promote the dialogue surrounding mental health so people are not afraid to reach out for help if they need it.
Safe In Our World also aims to assist people who don’t suffer from mental health issues in understanding these afflictions as well as identifying symptoms, their signs, and any related challenges so they are better equipped to help others in a proactive and educated manner.
We envision our website, SafeInOurWorld.org, as an engaging and evolving worldwide hub for information, news, features, videos, and support related to all facets of mental health in the video game industry, including hero stories of key figures who have fought their own personal battles with mental illness.
Safe In Our World intends to mobilise the video game industry in helping to promote the charity and its message, calling upon game developers and publishers to provide extensive mental health support for their employees as well as place brand imagery and links in key locations throughout their consumer-facing outlets.